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You must be logged into the game with a character for this option to be available.Īfter selecting to open Starbound in Steam the option comes up to launch a dedicated server. There you'll have everything on your ship with you, but anything on planets will appear as it does in their game, not yours.Īlternatively you can select 'Invite to game' which will invite them to join your game with whatever character they're playing with. This will connect you to their in-progress game of Starbound and you'll appear in their universe. Simply right click a player's name in your friends list and select 'Join Game'.
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Useful in macros to give a character new gear replacing the existing gear, or you know, for fun.The easiest way to connect to friends playing Starbound is through your Steam friend list. Display the gravity at the player’s position. Toggle the display of collision debugging polygons if debug mode is enabled. Toggle whether or not to clear boxes displayed with /boxes every frame. Useful for determining routes that enemies take, can get messy looking though. Toggle the visibility of the specified layer. They are in order: Sky, Parallax, Background, Platforms, Plant, PlantDrop, Object, CursorHintedObject, ParticlesBottom, Effect, Projectile, NPC, Player, ItemDrop, Water, ParticlesMiddle, Foreground, ParticlesTop, Nametag, InfoBars. Disable the lighting engine and show everything. Toggle locking the camera’s position camera will not scroll. Sectors may not load or behave correctly when the camera is distant from the player’s position. Sets your local gravity to the level specified. Negative values will make you fall up but you can’t jump from your head. This change is local only, and looks pretty heinous on a server, because it screws very heavily with delta prediction. Evaluates given lua in script processor context. Resets all history of received unique radio messages, allowing the player to see these messages again.” Triggers the player to receive the radio message with the specified id.Įvaluates given lua in the context of the closest scripted entity to the cursor. Resets all history of played unique cinematics, allowing the player to see these cinematics again. Plays the specified cinematic for testing. Give the player a quest with the specified quest arc descriptor, which should be a JSON string or object enclosed by single quotes. To start a quest by quest template ID, enclose the template ID in single and double quotes, e.g. Force completion of a currently active quest with the given quest ID (usually the quest template ID). Force failure of a currently active quest with the given quest ID (usually the quest template ID). Usage /previewnewquest questTemplateId positionInSequence questGiverSpecies. Displays the New Quest interface for the given quest without altering the player’s quest state. Usage /previewquestcomplete questTemplateId positionInSequence questGiverSpecies. Displays the Quest Complete interface for the given quest without altering the player’s quest state. Valid positionInSequence options are: first, last, next, solo. May break if the quest doesn’t have example data configured.